360 escape room
Objects hidden in the scenes, counters that open doors, clues in text, audio and video, and a final lock. Built by dragging: every hotspot carries its conditions and its variables.
classroom
360 tours that students explore like a game: escape rooms, virtual field trips to the museum or the dig site, and questions that count. No student accounts: one class code and off they go.
14-day trial, no card needed
Objects hidden in the scenes, counters that open doors, clues in text, audio and video, and a final lock. Built by dragging: every hotspot carries its conditions and its variables.
The museum, the cathedral, the forest or the university lab, in 360 and with explanations anchored where they belong. With your own photos or with the free panoramas on Wikimedia Commons.
Questions spread across the tour, pass mark, shuffling and attempts. The report reaches the teacher and the student downloads their certificate.
Students join with a code, no email or password. The teacher sees each group's progress and exports the grades as CSV.
The whole class in the same room: the teacher moves the scene and points with the pointer; each student can wander off and sync back.
The same tour works on VR headsets and on any phone with cardboard goggles. And on the interactive whiteboard, of course.
$42 a year per teacher: 5 tours, 10 GB, unlimited students with a class code, graded quiz, escape room and treasure hunt.